audio.js is a javascript library that lets you use HTML5 tag everywhere. And what does it mean “everywhere”? If you can use the tag, it will use it, otherwise it will connect the player to flash. The library also includes the UI display for this player, which can be modified by using css.
So, first put audio.js, player-graphics.gif and audiojs.swf in the same folder and then Include the audio.js file
<script src="/audiojs/audio.js"></script>
Initialise audio.js:So, first put audio.js, player-graphics.gif and audiojs.swf in the same folder and then Include the audio.js file
<script src="/audiojs/audio.js"></script>
<script>
audiojs.events.ready(function() {
var as = audiojs.createAll();
});
</script>
<audio src="/mp3/juicy.mp3" preload="auto" />
A series of API tests & examples for using and extending audio.js
Example 1 — Customised playlist player
Example 2 — Multiple players, testing preload, loop & autoplay attributes
Browser & format support
With Flash as a fallback, it should work pretty much anywhere.
It has been verified to work across:
• Mobile Safari (iOS 3+)
• Android (2.2+, w/Flash)
• Safari (4+)
• Chrome (7+)
• Firefox (3+, w/ Flash)
• Opera (10+, w/ Flash)
• IE (6, 7, 8, w/ Flash)
Audio.js focuses on playing mp3s. It doesn’t currently support the ogg format. As mp3 is the current defacto music transfer format, ogg support is lower on our list of priorities.
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